> For the complete documentation index, see [llms.txt](https://mastercrafter.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mastercrafter.gitbook.io/docs/crafting-economy/editor.md).

# Key Features

The crafting system is designed to power a **player-driven and player-owned economy** that rewards effort, creativity, and strategy.

* **Tokenized Materials and Items**\
  All resources and crafted items are represented as tokens listed on Solana network, ensuring real-world value and tradability.
* **Player2Player Trading**\
  Items and materials can be freely traded between players, enabling:
  * Market speculation.
  * Strategic hoarding of rare resources.
  * Collaborative crafting efforts.
* **Dynamic Market Influences**\
  Players’ crafting and trading activities directly affect the in-game economy. For example:
  * Overproduction of an item may lower its value.
  * Rare recipes can create demand for specific materials.
  * **Ressources are not infinite!**
